AzerothGPS

Where in the Azeroth?

Where in the Azeroth?

Think GeoGuessr, but for Azeroth. You get dropped into a street view with no zone name and no coordinates. Look around, work out where you are, and double-click the map. The closer your guess, the more points you score.

Starting a game#

Click the Where in the Azeroth? button above the map's figure and a menu slides out:

The game's menu
Mode Who plays
Solo Then Solo again for just you (your average round score is what counts), or Against Bots for four opponents named after Classic legends, with a player list just like a party game. Nothing gets sent to anyone.
Link Play with others: the game's link goes into your chat box for party, raid, a whisper to your target, say, guild or a channel. Send it, and whoever clicks it joins, up to 10. See Multiplayer.

Then pick a level and 1, 3 or 5 rounds. Leave the menu alone for 20 seconds and it tucks itself away.

Levels#

The host (or you, playing solo) picks one, and every player's map is locked to it for the whole game:

Level What your map shows
Normal The terrain map: the land from above, every road and building on it.
Heroic The world map with every zone revealed, but no terrain. Just the drawn map.
Mythic The world map with nothing revealed. Bare outlines, the same for everyone. Good luck.

You can't switch the map's style mid-game, and yours comes back when the game ends. (This needs AzerothGPS 1.1 or newer. With an older one the map isn't locked.)

How a round goes#

  1. A street view opens. Its top-right corner has everything you need: the level and the round, the 30-second countdown, what the round is worth, and the player list.
  2. Look around: drag the picture, zoom with the mouse wheel.
  3. Double-click the map to place your guess. Changed your mind? Double-click again to move it. Whatever's placed when the time runs out is what counts. Playing solo, you can hit Submit guess early.
  4. When time's up, the map pans to the real spot and a dotted line grows from your guess to it. With other players, you see everyone's guesses too. Leave the map be and, for the last 5 seconds, it zooms in on the answer so you can see exactly where it was (move the map yourself and it stays put).
  5. 10 seconds later the next round starts.
The corner box during a round
The map zoomed in on the answer

The street view stays open after each round so you can take another look, and its corner shows everyone's points. Closed it by accident? Show Street View brings it back.

Want a clearer view? Click the - in the corner and the box shrinks down to just the timer. Click + to bring it all back. It remembers your choice for next time.

The panel on the map keeps things short: the round, the time left and your guess. The player list only shows there before the first round, or if you've closed the street view.

Scoring#

What a round is worth: a spot near a town, a flight master, a named place or a landmark is worth 100 points. The farther it is from all of those, the more it's worth, up to 200 for a road deep in the wilds (about 1,000 yards from anything). The corner tells you, like "worth up to 165".

How much of that you get depends on how close you were:

Distance Share of the round's worth On a 100 round On a 200 round
within 25 yards all of it 100 200
200 yards 92% 92 184
500 yards 78% 78 156
1,000 yards 58% 58 116
2,000 yards 30% 30 60
4,000 yards 7% 7 14
another continent, or no guess none 0 0

Knowing the right zone isn't enough for full marks: the points drop fast past a few hundred yards.

Ties: if two players get the same points, whoever was closer wins. The player list then shows decimals, like 99.8 for a guess 5 yards off and 99.6 for one 10 yards off. Same goes for the totals.

The finish#

At the end you see "You win!" or where you placed ("Placed 4th"), and the winner's name in the player list rolls through a wave of colors. Score 75% or more of what the rounds were worth and you get a celebration too: a glow of drifting colors around the street view's corner and the map's panel.

Keeping it fair#

  • Only open-world and city street views come up, inside the cities' buildings too. Never dungeons or caves.
  • Only street views every player has get used. If someone's on an older version, the panel tells you who's missing what.
  • While you play, the map hides your route, dungeons and transports (boats, zeppelins) so they don't give anything away. When the game ends, the map goes back to what you were looking at and your route comes back.

Leaving, and /reload#

The panel's X leaves the game (the host's X ends it for everyone). A finished game closes by itself after a minute. Need to /reload? Go ahead: the game picks up right where it was and catches up on what everyone else did while you were gone.